Solid Angle Maya to Arnold 2.0.2.4 for Maya.2016-2018


Solid Angle Maya to Arnold 2.0.2.4 for Maya 2016-2018 | 164.7 mb

Solid Angle has released version 2.0.2.4 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.5 core.
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Solid Angle Maya to Arnold 2.0.2.4 for Maya 2016-2018

Solid Angle Maya to Arnold 2.0.2.4 for Maya 2016-2018 | 164.7 mb
Solid Angle has released version 2.0.2.4 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.5 core.

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SolidAngle Softimage to Arnold (SItoA) v4.0.0 2013-2015 x64

SolidAngle Softimage to Arnold (SItoA) v4.0.0 2013-2015 x64 | 118.9 Mb

SItoA is a plug-in for Autodesk Softimage which allows you to use Arnold rendering directly in Softimage. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage especially in big-budget productions.
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Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018
Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018 | macos | 135 MB

Solid Angle has released version 2.0.2.3 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface.

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Solid Angle Cinema4D To Arnold 2.1.2 For Cinema4D R17/R18/R19
File size: 67.3 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, ShiChuang and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

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Solid Angle Katana 2.5 / 2.6 To Arnold v2.0.3.0 (Win/Lnx)
Solid Angle Katana 2.5 / 2.6 To Arnold v2.0.3.0 (Win/Lnx) | 98 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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Solid Angle Katana 2.5 To Arnold 2.0.0.1
Solid Angle Katana 2.5 To Arnold 2.0.0.1 | 17 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
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Solid Angle Houdini To Arnold v2.1.0 for Houdini (Win/Mac/Lnx)


Solid Angle Houdini To Arnold v2.1.0 for Houdini (Win/Mac/Lnx)



Solid Angle Houdini To Arnold v2.1.0 for Houdini (Win/Mac/Lnx) | 374 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
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Solid Angle Katana 2.5/2.6 to Arnold 2.0.4.0
File size: 48 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

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Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 170924

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 170924

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 | 172 MB

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features

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