Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 180220

Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 180220

Solid Angle Maya To Arnold 2.0.2.1 for Maya 2016-2018 | 583.7 mb

Solid Angle has released version 2.0.2.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.2 core.

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Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180219

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180219

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 | 172 MB

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features

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Solid Angle Cinema4D To Arnold 2.2.2.3 for Cinema4D

Solid Angle Cinema4D To Arnold 2.2.2.3 for Cinema4D | File size: 66.2 MB


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, ShiChuang and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

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Rendering Volumes and Effects with Arnold and Maya
Rendering Volumes and Effects with Arnold and Maya
Duration 3h 57m Project Files Included MP4

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Solid Angle Cinema4D To Arnold v2.2.2.3 For Cinema4D R17 to R19 Win/Mac

Solid Angle Cinema4D To Arnold v2.2.2.3 For Cinema4D R17 to R19 Win/Mac



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Solid Angle Katana 2.6 and 2.5 to Arnold v2.0.6.2 Win/Lnx

Solid Angle Katana 2.6 and 2.5 to Arnold v2.0.6.2 Win/Lnx

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Solid Angle 3ds Max To Arnold v1.2.917 For 3ds Max 2018
Solid Angle 3ds Max To Arnold v1.2.917 For 3ds Max 2018
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Solid Angle 3ds Max To Arnold 1.2.917 for 3ds Max 2018
File size: 24.9 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

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Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180108

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 180108

Solid Angle Maya To Arnold 2.0.2 for Maya 2016-2018 | 172 MB

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features

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Linear Workflow Rendering Strategies with Arnold and Maya
Linear Workflow Rendering Strategies with Arnold and Maya
Duration 1h 7m MP4

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